Here Be Spoilers!
The below information is based primarily on information from the first 50 chapters. If you have not read those chapters, this info will contain spoilers! If you enjoy learning about the cultivation system as you read, then go no further!
Summary
The practice of cultivation is based on the Eight Trigrams, leading to eight primary paths of cultivation. It is possible and common to cultivate multiple paths at the same time.
The paths are divided into yin and yang types.
Yin types: Gravitational, Bone, Hydric, Organic.
Yang types: Solar, Wind, Thermal, Electric.
Path Descriptions
Yin Type
· Gravitational – Provides enhanced speed and the ability to manipulate the forces of gravity.
· Bone – Can be used to create bonecrete and bonemetal. The highest level has been unattainable since the War of Tribulation.
· Hydric – Abilities not described in book 1 or 2. The Heavenly Curse was devised by the most powerful Hydric cultivator to ever live.
· Organic – Abilities not described in book 1 or 2. Can be used to tap into the Grid without a physical connection.
Yang Type
· Solar – Can be used to generate destructive expressions of energy.
· Wind – Can be used to generate blasts of wind and localized changes in air pressure.
· Thermal – Provides increased longevity as well as techniques related to illusions.
· Electric – Can be used to generate dangerous expressions of electricity.
Level Progression
Each path of cultivation involves progressing through three levels:
1. Sea of energy
2. Root of energy
3. Diamond of energy
A sea of energy makes one twice as strong as an ordinary person. Growing the sea can make one as much as four times stronger than an ordinary person. A root provides five to ten times ordinary strength. A diamond provides a minimum of eleven times ordinary strength, with the highest limit being unknown. These numbers stack. In other words, a person with two ordinary roots would be a minimum of ten times as strong as an ordinary person, but could be as much as twenty times that strong. At the same time, a person with seven seas of energy could easily be far stronger than someone with a single root.
Divine Sense
A sixth sense that can be used to perceive one’s surroundings, interact with them to a limited degree, and even communicate with another person by speaking directly into their mind. The strength and range of divine sense is tied to the highest level one has reached in any given path of cultivation. In other words, while the general cultivation levels stack, divine sense does not. While someone with seven seas of energy could be immensely stronger than someone with one root of energy, the person with seven seas of energy could never have superior divine sense.
Range
Sea: 3-9 feet
Root: 10-27 feet
Diamond: 28+ feet
Speech Projection Requirement: diamond.
Longevity
Thermal Cultivation provides increases in longevity.
Sea of energy: 300 years
Root of energy: Not described in book 1 or 2
Diamond of energy: Not described in book 1 or 2
Specific Techniques
Baromatris – Wind – Cause potentially dangerous changes in localized air pressure. Prerequisite: sea of energy.
Fulmina Mirror – Lightning – Create a mirror that reflects attacks. Prerequisite: sea of energy.
Fulmina Shield – Lightning – Create a shield that absorbs attacks. Prerequisite: sea of energy.
Gale Barrage – Wind – Create blasts of wind. Prerequisite: sea of energy.
Igneus Mask – Thermal – Create illusions. Prerequisite: sea of energy.
Solis Gauntlets – Solar – Cover the hands and arms with ‘gloves’ of burning energy. Prerequisite: sea of energy.
Suna Flail – Solar – Create a whip-like weapon made of burning energy. Prerequisite: root of energy.
Sunflare Blast – Solar – Shoot beams of burning energy. Prerequisite: sea of energy.
Sunflare Orbs – Solar – Throw orbs of burning energy. Prerequisite: sea of energy.
Sunrise Rampart – Solar – Create a field of burning energy that can move slowly. Prerequisite: sea of energy.
Tempest Maw – Wind – Create a mouth-like vortex that devours other things. Prerequisite: root of energy.
Thermal Ripple Cloak – Thermal – Make things invisible. Prerequisite: sea of energy.
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